60/20/12/xx Hunter Stats PR4 or PR5, Max Honor Recommended
Highlights:
1. Hover & Anti-Cloak Gryphons,
2. 6.7k Eagles with AB,
3. 6.7k HP Target Goggle Daevas,
4. AA Hawks (Without Floater)
Suggest: 2x Daevas, 1 x Grys, 1 x Eagles, 1 x AA Hawks, 3 Filler units.
Labbed for PR 4 Characters. PR5 Characters can use 1 Manta
Reply to Download the Lab here:
Copy & Paste into SG Designer WorkSpace Folder to use.
40/20/12/xx Beefy Hunter Stat -> Recommendation is PR5 Only & Max Honor Recommended
Same Units as 60/20/12/xx but some highlights are:
1: Daevas => HP Increase to 6.9k HP
2: Eagles => HP Increase to 9330HP 35 arm, TL-20 AB (TL-10 is probably enough), increased sensor etc
3: Grys => HP Increase to 3.5khp, lose sensor, lose anti-cloak (consider the trade off and your play style)
4: AA Hawks => + Floater, + TL-2 Sensor, Solar
5: NEW V-Hawks => Solar, Floater
6: Chims HP gain => HP Increase to 10,347hp with Higher Dmg Tl-20 Weapon, with SD
7: 8x Attack Quorgs 6,192HP 93 Arm 266dmg 2.7 CD
8: Quorg + Med Combo is Possible with 12 Edu Medic Heals (But I don't advise on this strategy as much)
Reply to Download the Lab here:
Copy & Paste into SG Designer WorkSpace Folder to use.
Conclusion: 40 Tact for players who don't like to micromanage units, would like to push harder towards the enemy etc.
60 Tact for players who likes to micromanage units in order to deal Higher Damage. Notably Daevas, AA hawks, and Hunting Gryphons (with other utilities).
Highlights:
1. Hover & Anti-Cloak Gryphons,
2. 6.7k Eagles with AB,
3. 6.7k HP Target Goggle Daevas,
4. AA Hawks (Without Floater)
Suggest: 2x Daevas, 1 x Grys, 1 x Eagles, 1 x AA Hawks, 3 Filler units.
Labbed for PR 4 Characters. PR5 Characters can use 1 Manta
Reply to Download the Lab here:
Copy & Paste into SG Designer WorkSpace Folder to use.
40/20/12/xx Beefy Hunter Stat -> Recommendation is PR5 Only & Max Honor Recommended
Same Units as 60/20/12/xx but some highlights are:
1: Daevas => HP Increase to 6.9k HP
2: Eagles => HP Increase to 9330HP 35 arm, TL-20 AB (TL-10 is probably enough), increased sensor etc
3: Grys => HP Increase to 3.5khp, lose sensor, lose anti-cloak (consider the trade off and your play style)
4: AA Hawks => + Floater, + TL-2 Sensor, Solar
5: NEW V-Hawks => Solar, Floater
6: Chims HP gain => HP Increase to 10,347hp with Higher Dmg Tl-20 Weapon, with SD
7: 8x Attack Quorgs 6,192HP 93 Arm 266dmg 2.7 CD
8: Quorg + Med Combo is Possible with 12 Edu Medic Heals (But I don't advise on this strategy as much)
Reply to Download the Lab here:
Copy & Paste into SG Designer WorkSpace Folder to use.
Conclusion: 40 Tact for players who don't like to micromanage units, would like to push harder towards the enemy etc.
60 Tact for players who likes to micromanage units in order to deal Higher Damage. Notably Daevas, AA hawks, and Hunting Gryphons (with other utilities).