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PR5 Guides - Sys21 Guides - Stats


    BASIC Stats Guide

    relicwatcher
    relicwatcher
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    Faction : Helike
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    Join date : 2010-03-13

    LOL BASIC Stats Guide

    Post by relicwatcher 15/3/2010, 3:20 pm

    Stat Basics

    Divisions

    There are four divisions your commander can gain levels in: Infantry, Mobile, Aviation, and Organic.

    Infantry - Infantry are biological, usually humanoid, ground units.
    Mobile - Mobile are mechanical, ground based vehicles.
    Aviation - Aviation are mechanical, air based vehicles.
    Organic - Organic are biological, ground and air, controlled alien inhabitants of the planet.

    You can gain levels in a division by leveling units from that division. For example, leveling an Imp, an infantry unit, will earn experience in the infantry division.

    Stat points are gained for each level you achieve in a divisions. Levels from 51 to 99 in a division no longer give you stat points and are purely for the reincarnation event.

    Overview of the Stats

    All stats start at 5, and can reach a maximum of 120. Non-paying heroes can only reach a maximum of 100 in a stat however.

    Tactics - This stat increases the number of units you can bring into battle at a time.
    Clout - This stat enables units to upgrade to higher versions (marks, or Mk for short). When a unit is upgraded it can gain hp, armor, space, speed, and other stats depending on the how many times it's been upgraded.
    Education - This stat allows access to more advanced equipment on units.
    Mechanical Aptitude - This stat increases the maximum weight of a unit, allowing it to have more or heavier equipment.

    NOTE: It is possible for paid heroes to change your stats through the stat reset feature in game.

    Tactics (Tact)

    For every 20 points put into tactics an additional unit can be brought into battle at a single point in time. All commanders start with the capability to bring 6 units in at one time. At 20 tact 7 units can be brought into a battle, 40 tact: 8 units, etc, all the way up to 12 units at 120 tact.

    Tact also increases a unit's hp by 5 points for each tact. So at 120 tact a unit will have 600 additional hp.

    Tact also plays a role in deciding who will be the battle commander (BC) for a battle.

    You should consider every 20 tact as a multiplier for effectiveness in battle with 5 tact being times 6, 20 tact being times 7, etc.

    Clout

    Clout is considered the "defensive" stat. For every 2 points of clout you get an additional 1 UQ (unit/upgrade quality) and an additional influence for all divisions.

    When your units reach a high enough UQ they can upgrade to a higher mark (Mk). This is the primary way to improve a unit's hp, armor, speed, and space (required to equip heavier armor).

    Education (Edu)

    Education is considered the "offensive" stat. For every 2 points of education your tech level (tl) increases by 1. Higher tech levels allow access to more advanced equipment for your units, primarily weapons.

    Mechanical Aptitude (Mech Apt. or MA)

    MA increases the maximum weight a unit can carry by 1/120 per MA. So, at 120 MA a unit will be able to carry twice as much as it's base weight.

    Most heroes will never need much more than 60 MA to equip everything they need however.

    Unit Quality (UQ)

    UQ is calculated: Clout / 2 + Unit Level

    Each unit requires different amounts of UQ to upgrade. For example, the Imp upgrades at 15, 29, 43, 57, 71, 85, 99, and 113 UQ (Those are mk2 through mk9).
    Most organic units upgrade every 10 UQ.

    Alien Tech Level (ATL)

    The organic division gets better weapons and armor in a different way than all other units through something called Alien Tech Level. Alien Tech Level is calculated (Edu + MA) / 2 + Unit Level. That means the maximum ATL can reach is 180. For every 10 ATL you get a better weapon and armor automatically equipped on your alien units.

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